
Card Details
- Type
- Pokemon
- Stage
- Basic
- Weakness
- Darkness ×2
- Resistance
- Fighting -20
- Retreat Cost
- 3
Attacks
Night Watch150
Psychic · Psychic · Psychic (3 energy)
Choose 2 random cards from your opponent’s hand. Your opponent reveals those cards and shuffles them into their deck.
Pale Moon GX
Psychic · Colorless (2 energy)
At the end of your opponent’s next turn, the Defending Pokémon will be Knocked Out. If this Pokémon has at least 1 extra Psychic Energy attached to it (in addition to this attack’s cost), discard all Energy from your opponent’s Active Pokémon. (You can’t use more than 1 GX attack in a game.)